Fog
Fog
SlashCo has a clientside fog system which dynamically changes the fog based off the environment and their location.
The Fog can be controlled per player using Player:SetFogMult or globally using the SlashCo.SetGlobalFogMult function.
There are three fog stages for distance:
Outside: outside the fog distance increases allowing a player to see further.
Inside Building: Inside a building the fog closes in to reduce view distance.
Underground: Inside a basement, far from the outside the fog further closes in to only allow a short distance view.