SlashCo.SetupLanOverrides
SlashCo.SetupLanOverrides()
Description
This is used internally - although you're able to use it you probably shouldn't.
Called when a game is hosted with sv_lan 1 to setup proper -multirun support for development and testing
but now we have to ensure that they won't use the same steamid's.
Right now we change these function and we add the userid to allow for multiple multirun instances to work without colliding with each other.
- PLAYER:SteamID()
- PLAYER:SteamID64()
- PLAYER:OwnerSteamID64()
- PLAYER:UniqueID()