SlashCo.LoadLanguage
SlashCo.LoadLanguage()
Description
This is used internally - although you're able to use it you probably shouldn't.
gmod_language is changed.This will load & fill
SlashCo.LangTable & if missing, set SlashCo.LangTableFallbackIt first always loads the gamemode file
slashco/lang/[lang].lua and then loads any addon languages by searching slashco/lang/*/[lang].lua using SlashCo.LoadFileFromAddonsAnd if
SlashCo.CurrentLang is outdated (indicating a language change), it will trigger SlashCo:LanguageChanged