SlashCo Wiki

SlashCo.AwaitExpectedPlayers

  SlashCo.AwaitExpectedPlayers()

Description

This is used internally - although you're able to use it you probably shouldn't.
Checks whether every player expected for the current round (loaded via SlashCo.LoadCurRoundData) is connected.
Once all expected players are present it either starts a new Slasher selection or starts the round, depending on whether a Slasher still needs to be picked.
Does nothing while in the lobby, while less than 2 players are expected, or once SlashCo.CurRound.AntiLoopSpawn is set.