SlashCo.DropItem
Description
Drops the survivor's currently held item (the secondary slot takes priority unless it's empty or flagged via ignoreField) as a physical entity in the world.
Runs the item's ITEM.PreDrop/ITEM.PreDropSecondary, ITEM.OnDrop, ITEM.OnSwitchFrom and ITEM.ItemDropped callbacks along the way; dropping can be cancelled by ITEM.PreDrop/ITEM.PreDropSecondary.
Does nothing in the lobby, for non-survivors, or while the player is frozen.