SlashCo.BustDoor
SlashCo.BustDoor( Player slasher, Entity target, number or Vector force, function callback, any noRecursive )
Description
Opens and then breaks every door entity sharing target's name within 100 units, replacing them with physical sc_broken_door props that get pushed away by force.
The callback is invoked with false if target is invalid, if no matching door was found, or if slasher became invalid while the doors were breaking.