SlashCo.LobbyData
Description
A table holding all state for the currently running Lobby, reset by SlashCo.ResetLobbyData whenever the Lobby restarts.
Parameters
Internal progress step of the Lobby sequence (readying up, picking a Slasher, briefing, entering the helicopter, etc.).
Default: 0
Table of players in the Lobby, keyed by player, with their current SlashCo.ReadyState as the value.
Default: {}
Whether the countdown to leave the Lobby has already been started.
Default: false
Players who wanted to be Slasher but weren't picked once Slashers were assigned - they remain Survivors for the round.
Default: {}
The round SlashCo.DifficultyLevel selected for the upcoming round.
Default: SlashCo.DifficultyLevel.EASY
Extra/fewer gas cans to spawn, accumulated from the selected Offering.
Default: 0
Info about the Slasher that will be used for the round's briefing screen, with the fields ID, CLASS, DANGER, NAME and TIP.