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Player:GetActiveEffects

 string Player:GetActiveEffects( )

Description

Returns the player's raw active-effects string - a comma-separated list of currently active EFFECT names.
Managed internally by Player:AddEffect/Player:ClearEffect/Player:ClearEffects; you should use those instead of reading/writing this directly.
This function is created by the DTVar Networking System system.

Returns

1string activeEffects

The current value, or an empty string if none are active.