SlashCo.RoundState
Description
Describes how a finished round ended. Passed to SlashCo.RoundOverScreen to decide which end-of-round screen and message to show.
Values
| SlashCo.RoundState.WON_ALL_ALIVE | 0 | Survivors escaped with everyone alive. |
| SlashCo.RoundState.WON_SOME_DEAD | 1 | Survivors escaped, but some of them died. |
| SlashCo.RoundState.WON_ALL_DEAD | 2 | The helicopter escaped, but every Survivor died. |
| SlashCo.RoundState.LOST | 3 | The Survivors lost the round. |
| SlashCo.RoundState.WON_DISTRESS | 4 | Survivors were rescued using the distress beacon. |
| SlashCo.RoundState.CURSED | 5 | The round ended due to a curse (e.g. the Jug item's curse teleport chain). |
| SlashCo.RoundState.INTRO | 6 | Used while the round's intro sequence is still playing. |