SlashCo Wiki

SlashCo.SetupExpectedPlayersFailsafe

  SlashCo.SetupExpectedPlayersFailsafe()

Description

This is used internally - although you're able to use it you probably shouldn't.
Enables the ambient loading music and starts the failsafe timer that forces a new Slasher selection if not all expected players connect within 300 seconds.
Also listens for disconnecting players so they can be marked as disconnected inside SlashCo.CurRound.ExpectedPlayers.